Paul <mjpablo23 <at> gmail.com> writes: > > ok thanks a lot! I ended up finding that my TCP send function was not > set up correctly. Once that was fixed, it worked fine. Thanks! > > On Oct 13, 2:20 pm, Evan Jones <[email protected]> wrote: > > On Oct 13, 2010, at 16:49 , Paul wrote: > > > > > Thanks for the suggestion. However, I am already prepending the > > > message size on the C++ side in the line: > > > coded_output->WriteVarint64(snap1.ByteSize()); > > > > You may want to verify that the exact bytes that come out of > > msg.SerializeToString (or related) are coming out the other end and > > getting passed into parseDelimited. It might be helpful if you sent a > > snippet of code where you are sending and receiving the messages, but > > I can't think of anything off the top of my head. > > > > Evan > > > > -- > > Evan Joneshttp://evanjones.ca/ >
I am new in java networking programming and also in protocol buffers. If the client side is also run in Java. How to send the message? thank you for your help. Robert Abadi -- You received this message because you are subscribed to the Google Groups "Protocol Buffers" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/protobuf?hl=en.
