According to the documentation, it's recommended that the message size be <= 1 Megabyte. I've searched around for the reason for this recommendation, but I can't seem to find anything. Based on some basic benchmarking serializing/unserializing messages ranging from a few KB to more than 1MB in C++ there doesn't seem to be a drastic increase in time. More specifically, it doesn't seem to be performance driven in a C++ application.
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