Agree. It's a bad design to use old C++ scoping rules for enum values. Even 
C++ itself has introduced enum class in C++11.

在 2015年11月10日星期二 UTC+8上午3:15:35,Teddy Zhang写道:
>
> Sorry to dig this old thread.
> I now one of the solution right now is to put the enum to different proto 
> file and put them into different package. But that doesn't really work if 
> the enums are under the same message.
>
> I would suggest add an option for c/c++, like below:
> enum Foo { 
>       option c_enum_prefix = "eFoo";
>       FIRST = 0; 
>       SECOND = 1; 
>       BOTH = 2; 
>     } 
>
> And it will generate enum like below in c/c++:
> enum Foo {
>     eFooFIRST = 0,
>     eFooSECOND = 1,
>     eFooBOTH = 2
> };
>
> This won't affect enum generation in managed language like java/c#, and it 
> won't break backward compatibility (if the option is not specified, 
> fallback to old behavior).
>
> Any comments?
>
> On Friday, August 20, 2010 at 11:12:30 AM UTC-7, alopecoid wrote:
>
>> Hi, 
>>
>> This post is about the fact that protobuf enum values use C++ scoping 
>> rules, meaning that, unlike in Java, enum values are siblings of their 
>> type, not children of it. 
>>
>> Say I have the following contrived message: 
>>
>>   message MyMessage { 
>>     enum Foo { 
>>       FIRST = 0; 
>>       SECOND = 1; 
>>       BOTH = 2; 
>>     } 
>>     required Foo foo = 1; 
>>
>>     enum Bar { 
>>       FIRST = 0; 
>>       SECOND = 1; 
>>       BOTH = 2; 
>>     } 
>>     required Bar bar = 2; 
>>   } 
>>
>> This wouldn't compile because the protobuf compiler recognizes the 
>> fact that for C++, the generated enum values for Foo and Bar would 
>> conflict with each other. 
>>
>> However, for Java, this wouldn't be a problem. I would like to propose 
>> that instead of "punishing" the generated Java code because of C++'s 
>> strange enum behavior (by forcing developers to rename their enum 
>> values even though they don't collide), that instead, the generated C+ 
>> + enum declarations are wrapped in their own nested namespaces? For 
>> example, something like: 
>>
>>   namespace Foo { 
>>     enum Enum { 
>>       FIRST = 0; 
>>       SECOND = 1; 
>>       BOTH = 2; 
>>     } 
>>   } 
>>
>>   namespace Bar { 
>>     enum Enum { 
>>       FIRST = 0; 
>>       SECOND = 1; 
>>       BOTH = 2; 
>>     } 
>>   } 
>>
>> At this point, the enum values would be accessed like Foo::FIRST, 
>> Bar::FIRST, etc, which would eliminate the enum value collision 
>> problem altogether, and at the same time make them appear to behave 
>> more like Java's enum scoping rules (which arguably make more sense). 
>>
>> Thoughts? 
>>
>> Thank you.
>
>

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