Changing to use a repeated field for my strings seems to have fixed the
problem.
message Connected {
> sint32 xloc = 1; // x spawn world position
> sint32 yloc = 2; // y spawn world position
> sint32 zrot = 3; // z spawn rotation
> // [0] => username
> // [1] => userid
> // [2] => shipcolor
> // [3] => shipname
> repeated string userinfo = 4;
> }
>
With this I am able to manually add the new strings to the repeated string
list.
server::player::Connected connectMessage;
> connectMessage.set_xloc(stats.m_xPos);
> connectMessage.set_yloc(stats.m_yPos);
> connectMessage.set_zrot(stats.m_zRot);
> // [0] => username
> connectMessage.add_userinfo();
> connectMessage.set_userinfo(0, stats.m_clientName);
> // [1] => userid
> connectMessage.add_userinfo();
> connectMessage.set_userinfo(1, stats.m_clientId);
> // [2] => shipcolor
> connectMessage.add_userinfo();
> connectMessage.set_userinfo(2, stats.m_shipColor);
> // [3] => shipname
> connectMessage.add_userinfo();
> connectMessage.set_userinfo(3, stats.m_shipName);
>
It definitely allows for a cleaner .proto file, but it's strange that just
using individual strings was causing a problem.
On Friday, October 7, 2016 at 2:56:14 PM UTC-7, Chazix wrote:
>
> Hello,
>
> I have a message that looks like:
>
> message Connected {
>> sint32 xloc = 1; // x spawn world position
>> sint32 yloc = 2; // y spawn world position
>> sint32 zrot = 3; // z spawn rotation
>> string sector = 4; // sector name (unsure about this)
>> string name = 5; // player name
>> string pid = 6; // player id
>> string scolor = 7; // ship color
>> string sname = 8; // ship name
>> }
>
>
> I am attempting to initialize it within my c++ code like this:
>
>>
>> GameClientStats& stats = gameClient.GetGameClientStats();
>> server::player::Connected connectMessage; // send this to this joining
>> client
>> connectMessage.set_name(stats.m_clientName);
>> connectMessage.set_pid(stats.m_clientId);
>> connectMessage.set_scolor(stats.m_shipColor);
>> connectMessage.set_sname(stats.m_shipName);
>> connectMessage.set_xloc(stats.m_xPos);
>> connectMessage.set_yloc(stats.m_yPos);
>> connectMessage.set_zrot(stats.m_zRot);
>
>
> For some reason as I set my string parameters, the prior strings before it
> gets set to that string value. So, if I do the set_pid the name field will
> also change to the pid. set_scolor the name & pid will be set to the
> s_color. set_sname the name, pid & scolor will change to be the sname. It
> seems like they are all sharing the same string pointer field location.
>
> Am I not initializing my message correctly? Or do I need to do something
> differently here? When I Serialize my messages from a coded stream I get my
> expected message, but manual creation doesn't seem to be working with what
> I'm currently trying to do.
>
> Thank you very much for the information.
>
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