Hi -- I have a C++ library which sends protobuf messages over the network and I'd like to provide a C# wrapper that allows the client application the ability to generate a protobuf, pass it to native code and have the native code consume it directly.
Is the C# 'at rest' representation of a protobuf message compatible with a C++ layout of the same message? That is, if I've created C# code that built a protobuf message, can I directly pass it somehow to C++ as a protobuf (if I could get the raw byte pointer to the message), or do I have to first serialize it to a buffer, pass the serialized buffer to C++ then deserialize it in C++? I'd really like to avoid the deserialization/serialization on either side of the C#/C++ boundary for performance. Thanks for any information or pointers! -- You received this message because you are subscribed to the Google Groups "Protocol Buffers" group. To unsubscribe from this group and stop receiving emails from it, send an email to protobuf+unsubscr...@googlegroups.com. To post to this group, send email to protobuf@googlegroups.com. Visit this group at https://groups.google.com/group/protobuf. For more options, visit https://groups.google.com/d/optout.