This might be a dumb question but when you talk about Protobuf reflection, 
does that mean that the client can iterate through the interfaces and 
message structures of the connected server? I program C# and reflecting 
through the generated classes client side is already supported by C# 
itself. Does Protobuf reflection analyze itself or the server?

Not that it would solve my current problem because Protobuf reflection 
isn't implemented in C# yet (depending on the answer it would be redundant 
anyway). Thanks for the answer.

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