That makes sense and that's where I looked first.  However I didn't find 
the faculty to load a proto / pb.go file in that library.

As far as I can tell the intention of dynamicpb is to be able to create 
dynamic messages, I don't see the faculty for loading a fileDescriptor from 
a proto / pb.go file in that library.   

> This lets you operate on a message type whose descriptor you access at 
runtime.

Where in the API (for any language) is the call to load a descriptor 
dynamically?  

I'm looking here right 
now: 
https://pkg.go.dev/google.golang.org/protobuf/reflect/protoregistry#Files.RegisterFile
 
and wondering if this is the method I'd be looking for.

Thank you for taking the time to reply!

Gary

On Thursday, October 1, 2020 at 10:13:25 AM UTC-7 acoz...@google.com wrote:

> I'm not very familiar at all with the Go protobuf implementation but in 
> other languages we usually call this feature DynamicMessage. This lets you 
> operate on a message type whose descriptor you access at runtime, without 
> having to know about it at build time. I think this is probably the Go 
> equivalent: https://pkg.go.dev/google.golang.org/protobuf/types/dynamicpb
>
> On Wed, Sep 30, 2020 at 3:52 PM Gary Lucas <gary...@invisionapp.com> 
> wrote:
>
>> We're using protocol buffers primarily as the schemas in a schema 
>> registry.
>>
>> For most of our components including a given version of schema as a 
>> library import makes  sense.  
>>
>> However for a handful of our components (specifically our data lake 
>> loading components) it would be advantageous to load assets dynamically.  
>> I'm reasonably sure that there is a way to do so, but the methods are 
>> eluding me in the go library.  In terms of loading data, we don't really 
>> care about the schema of the data other than validating that it conforms to 
>> the given schema.
>>
>> Can someone elaborate if it's possible to dynamically load a proto / 
>> pb.go file rather than importing the generated assets? 
>>
>> Thanks!
>>
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