Meanwhile I've been able to build libprotobuf.a using 
https://www.mingw-w64.org/downloads/#llvm-mingw (yes, I'm using Windows). 
But when I execute the compilation script I get errors like this one:

wasm-ld: warning: libprotobuf.a: archive member 'any.pb.cc.obj' is neither 
Wasm object file nor LLVM bitcode

I wonder: If it's neither a Wasm object file nor LLVM bitcode, what is it 
then?
Do I have to use some special compiler flag to create LLVM bitcode?
On Friday, March 29, 2024 at 11:46:59 PM UTC+1 Adam Cozzette wrote:

> How are you invoking CMake? I ran cmake . && make -j12 just now and 
> confirmed that it produced libprotobuf.a.
>
> On Wed, Mar 27, 2024 at 11:53 PM Claus Volko <[email protected]> wrote:
>
>> My problem is that when I compile a project using Visual C++, no archive 
>> file (file with extension .a) is created. But I would need one.
>>
>> I tried building the files from the source code of Google's protobuf, 
>> version 25.3, using cmake but it did not produce the file libprotobuf.a. I 
>> need this file for a project I downloaded from GitHub, namely 
>> https://github.com/retroplasma/earth-reverse-engineering. It contains a 
>> build script that looks like this:
>> #!/bin/sh
>>
>> if [ "$1" == "emscripten" ]; then
>> source config_emscripten.sh
>> echo build: emscripten
>> pwd="$(pwd)" && cd .. && $EMSCRIPTEN_PROTOBUF_EXE --cpp_out=client 
>> proto/rocktree.proto && cd "$pwd"
>> cd crn && emcc -std=c++14 -c crn.cc -w && cd ..
>>
>> emcc -Iinclude main.cpp -O2 -std=c++14 -I. -I./eigen/ \
>> -I$EMSCRIPTEN_PROTOBUF_SRC $EMSCRIPTEN_PROTOBUF_LIB crn/crn.o \
>> -s USE_SDL=2 -s FETCH=1 -s TOTAL_MEMORY=1073741824 -s USE_PTHREADS=1 -s 
>> PTHREAD_POOL_SIZE=4 \
>> -o main.html 
>> else
>> echo build: native
>> pwd="$(pwd)" && cd .. && protoc --cpp_out=client proto/rocktree.proto && 
>> cd "$pwd"
>> cd crn && g++ -std=c++14 -c crn.cc -w && cd ..
>>
>> CFLAGS="--std=c++14 -g -I. `pkg-config --cflags sdl2 protobuf` -I./eigen/"
>> LDFLAGS="`pkg-config --libs sdl2 protobuf` crn/crn.o"
>> if [ `uname` = "Darwin" ]; then 
>> CFLAGS="$CFLAGS `pkg-config --cflags glew`"
>> LDFLAGS="$LDFLAGS `pkg-config --static --libs glew` -framework OpenGL"
>> echo "$CFLAGS"
>> echo "$LDFLAGS"
>> else
>> CFLAGS="$CFLAGS -Igl2/include"
>> LDFLAGS="$LDFLAGS -lGL -lm -ldl"
>> fi
>> c++ $CFLAGS main.cpp $LDFLAGS -o main
>> fi
>>
>> where config_emscripten.sh reads as follows:
>>
>> #!/bin/bash
>>
>> EMSCRIPTEN_PROTOBUF_SRC="$(echo ~)/Downloads/protobuf/src"
>> EMSCRIPTEN_PROTOBUF_LIB="$(echo 
>> ~)/Downloads/protobuf/src/.libs/libprotobuf.a"
>> EMSCRIPTEN_PROTOBUF_EXE="$(echo 
>> ~)/Downloads/protoc-3.9.2-osx-x86_64/bin/protoc"
>>
>> So I need libprotobuf.a to build the emscripten version of the project.
>>
>> Could anybody please give me instructions how to build libprotobuf.a? 
>> What C++ compiler/linker creates files of this type?
>>
>>
>> On Wednesday, March 27, 2024 at 8:33:03 AM UTC+1 Claus Volko wrote:
>>
>>> I tried building the files from the source code using cmake but it did 
>>> not produce the file libprotobuf.a. I need this file for a project I 
>>> downloaded from GitHub. Also, it seems that the latest version of protobuf 
>>> is not supported by this project but I guess it should work with v25.3.
>>>
>>> Could anybody please give me instructions how to build libprotobuf.a or 
>>> directly send me the file? Thank you very much in advance.
>>>
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>> .
>>
>

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