Hi I have a problem on running protobuf on the iOS app. It crash after open the app on TestFlight but not in development. (it was crashing in development before I update iOS) I want to ask if everyone else see this before and help me up.
Here are some info **What version of protobuf and what language are you using?** Version: 26.1 latest Language: C++ (it was happen on the 21.4 and I update it to 26.1) **What operating system (Linux, Windows, ...) and version?** iOS 17.4.1 **What runtime / compiler are you using (e.g., python version or gcc version)** apple clang on Xcode 15.3 it is built as lib(.a) and include in the project **What did you do?** Steps to reproduce the behavior: 1. download the app from TestFlight 2. open the app 3. crash **Anything else we should know about your project / environment** It is Unreal project 5.3.1 call stack [image: 截圖 2024-05-13 下午5.38.44.png] This is the call stack that I comment out the SharedDtor(); in ~FileDescriptorProto() [image: 截圖 2024-05-13 下午5.41.44.png] I add some defines to compile the protobuf to lib #define ABSL_INTERNAL_HAS_RTTI 0 #define PROTOBUF_BUILTIN_ATOMIC 0 #define PROTOBUF_ENABLE_DEBUG_LOGGING_MAY_LEAK_PII 0 Thanks -- You received this message because you are subscribed to the Google Groups "Protocol Buffers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/protobuf/a0847c4c-77e9-4305-a09a-e7661c86d75fn%40googlegroups.com.
