I have been researching everywhere how to get a simple Qt/C++ project to use protobuf on macOS AND iOS. I need to use protobuf runtime for my app to work, not merely generate C++ headers/source.
For MacOS, I was able to simply download, build, and install grpc and then make my `CMAKE_PREFIX_PATH` point there. This worked as expected. Of course I got some "wrong architecture" errors when I built for iOS. I still don't quite know how to make this work for iOS. I have looked through multiple resources, but they seem outdated: - https://gist.github.com/BennettSmith/7150245 - https://github.com/sinofool/build-protobuf-ios - https://stackoverflow.com/questions/19444376/compile-protobuf-with-xcode-5 I am a beginner in the Xcode/Apple as well as C++ in general. So perhaps I am missing some obvious method here. - Should I be using Xcode to build protobuf from source? - Should I be cross compiling with some specific cmake instructions, slightly modifying the instructions here <https://github.com/protocolbuffers/protobuf/blob/main/cmake/README.md> in some manner? Thanks for the help! Best, Arjun -- You received this message because you are subscribed to the Google Groups "Protocol Buffers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/protobuf/52c22c4a-5897-47ee-ac55-d7f07ba44667n%40googlegroups.com.
