Hi I've developed a game using GMP game engine, prototype and script.aculo.us for the Palm Pre. It's called Amulet and here's a youtube video link to a demo - http://www.youtube.com/watch?v=-Occo9VdAx8. I've mentioned use of all the frameworks in the store app description and in the in-game credits.
Anyway I was interested to know if the prototype team are doing work on mobile js. I've looked at phone gap and will use it to try and get my game on to other devices. One "gap" I see in all the mobile js frameworks is a unifed touch control system. They mention stuff about accelerometers and contacts but seem to say little about the fundamental problem of touch controls. I've worked around this in my game using mouse events which is fine for click but becomes not very intuitive for mouseon, mouseover, etc My next step is to try and get away from Mojo and completely into prototype and script.aculo.us so that I have a truly platform independent game that can be phone gapped anywhere. One job that Mojo does very well is scene management (pushing and popping mobile app web pages). I will need to replicate this in protoype. Any useful pointers you can give me on scene management? Nige -- You received this message because you are subscribed to the Google Groups "Prototype & script.aculo.us" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/prototype-scriptaculous?hl=en.
