Hi

I've developed a game using GMP game engine, prototype and
script.aculo.us for the Palm Pre. It's called Amulet and here's a
youtube video link to a demo - http://www.youtube.com/watch?v=-Occo9VdAx8.
I've mentioned use of all the frameworks in the store app description
and in the in-game credits.

Anyway I was interested to know if the prototype team are doing work
on mobile js. I've looked at phone gap and will use it to try and get
my game on to other devices. One "gap" I see in all the mobile js
frameworks is a unifed touch control system. They mention stuff about
accelerometers and contacts but seem to say little about the
fundamental problem of touch controls.

I've worked around this in my game using mouse events which is fine
for click but becomes not very intuitive for mouseon, mouseover, etc

My next step is to try and get away from Mojo and completely into
prototype and script.aculo.us so that I have a truly platform
independent game that can be phone gapped anywhere.

One job that Mojo does very well is scene management (pushing and
popping mobile app web pages). I will need to replicate this in
protoype. Any useful pointers you can give me on scene management?

Nige

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