Fiquem atentos, é a nova moda - o novo Orkut com bonequinhos e como moeda
própria, que vc compra, gasta e negocia.
Linden Lab To Open Source Second Life Software
Creator of Leading 3D Virtual World Releases Source Code To Viewer Software
San Francisco, CA - January 8, 2007 - Linden Lab®, creator of 3D virtual
world Second Life® (www.secondlife.com), is releasing the code of its Viewer
application to the open source software development community. Developers
can now access the source code to the Second Life end-user software in order
to make modifications, enhancements and to add new features. The move marks
Linden Lab's continued commitment to building the Second Life Grid as an
open, extensible platform for development, rather than a closed proprietary
The Second Life Viewer is used by subscribers or 'Residents' to access the
virtual world's Grid. Freely-downloadable from the Second Life website, the
Viewer software enables Residents to control their in-world avatars,
interact with each other via Instant Message, create content, buy and sell
objects, access multimedia content and to navigate around the virtual
environment. The source code for the sophisticated client software will now
be made available to developers who wish to extend and enhance its
"We feel we have a responsibility to improve and to grow Second Life as
rapidly as possible," said Philip Rosedale, CEO and founder of Linden Lab.
"We were the first virtual world to enable content creators to own the
rights to the Intellectual Property they create. That sparked exponential
growth in the richness of the Second Life environment. Now we're placing the
Viewer's development into the hands of Residents and developers as well.
This extends the control Residents can have over the Second Life experience
and allows a worldwide community to examine, validate and improve the
"Open sourcing is the most important decision we've made in seven years of
Second Life development. While it is clearly a bold step for us to
proactively decide to open source our code, it is entirely in keeping with
the community-creation approach of Second Life," said Cory Ondrejka, CTO of
Linden Lab. "Second Life has the most creative and talented group of users
ever assembled and it is time to allow them to contribute to the Viewer's
development. We will still continue Viewer development ourselves, but now
the community can add its contributions, insights, and experiences as well.
We don't know exactly which projects will emerge - but this is part of the
vibrancy that makes Second Life
Linden Lab intends to incorporate certain code changes and enhancements into
the official version of the Second Life Viewer, which will only be available
from the Second Life website. All code developed outside Linden Lab's
in-house engineering team will be thoroughly reviewed to ensure quality
standards, stability and security. Support will continue to be given for the
official version of the Viewer only, with third party projects unsupported
by Linden Lab.
Initial projects may include: bug fixes; improvements to compatibility with
less common hardware configurations; support for additional multimedia
types; User Interface changes; and potentially new look and feel 'skins' for
the Viewer itself. Timeframes for these enhancements will vary depending on
the scale of the project and project team.
The source code and additional information will be available from Second
Life's website at http://secondlife.com/developers/opensource.
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