já liberaram: http://exameinformatica.clix.pt/noticias/software/214508.html

Bruno Gola escreveu:
> Oi,
> acho que na wikipedia que eu li. tinha uma frase do cara do second
> life dizendo que pretende liberar como SL todo o second life até o fim
> desse ano (salvo engano meu sobre a data).
> On 1/18/07, Omar Kaminski <[EMAIL PROTECTED]> wrote:
>> Fiquem atentos, é a nova moda - o novo Orkut com bonequinhos e como
>> moeda
>> própria, que vc compra, gasta e negocia.
>> []s
>> http://lindenlab.com/press/releases/01_08_07
>> Linden Lab To Open Source Second Life Software
>> Creator of Leading 3D Virtual World Releases Source Code To Viewer
>> Software
>> San Francisco, CA - January 8, 2007 - Linden Lab(r), creator of 3D
>> virtual
>> world Second Life(r) (www.secondlife.com), is releasing the code of
>> its Viewer
>> application to the open source software development community.
>> Developers
>> can now access the source code to the Second Life end-user software
>> in order
>> to make modifications, enhancements and to add new features. The move
>> marks
>> Linden Lab's continued commitment to building the Second Life Grid as an
>> open, extensible platform for development, rather than a closed
>> proprietary
>> system.
>> The Second Life Viewer is used by subscribers or 'Residents' to
>> access the
>> virtual world's Grid. Freely-downloadable from the Second Life
>> website, the
>> Viewer software enables Residents to control their in-world avatars,
>> interact with each other via Instant Message, create content, buy and
>> sell
>> objects, access multimedia content and to navigate around the virtual
>> environment. The source code for the sophisticated client software
>> will now
>> be made available to developers who wish to extend and enhance its
>> functionality.
>> "We feel we have a responsibility to improve and to grow Second Life as
>> rapidly as possible," said Philip Rosedale, CEO and founder of Linden
>> Lab.
>> "We were the first virtual world to enable content creators to own the
>> rights to the Intellectual Property they create. That sparked
>> exponential
>> growth in the richness of the Second Life environment. Now we're
>> placing the
>> Viewer's development into the hands of Residents and developers as well.
>> This extends the control Residents can have over the Second Life
>> experience
>> and allows a worldwide community to examine, validate and improve the
>> software's sophistication
>> and capabilities."
>> "Open sourcing is the most important decision we've made in seven
>> years of
>> Second Life development. While it is clearly a bold step for us to
>> proactively decide to open source our code, it is entirely in keeping
>> with
>> the community-creation approach of Second Life," said Cory Ondrejka,
>> CTO of
>> Linden Lab. "Second Life has the most creative and talented group of
>> users
>> ever assembled and it is time to allow them to contribute to the
>> Viewer's
>> development. We will still continue Viewer development ourselves, but
>> now
>> the community can add its contributions, insights, and experiences as
>> well.
>> We don't know exactly which projects will emerge - but this is part
>> of the
>> vibrancy that makes Second Life
>> so compelling."
>> Linden Lab intends to incorporate certain code changes and
>> enhancements into
>> the official version of the Second Life Viewer, which will only be
>> available
>> from the Second Life website. All code developed outside Linden Lab's
>> in-house engineering team will be thoroughly reviewed to ensure quality
>> standards, stability and security. Support will continue to be given
>> for the
>> official version of the Viewer only, with third party projects
>> unsupported
>> by Linden Lab.
>> Initial projects may include: bug fixes; improvements to
>> compatibility with
>> less common hardware configurations; support for additional multimedia
>> types; User Interface changes; and potentially new look and feel
>> 'skins' for
>> the Viewer itself. Timeframes for these enhancements will vary
>> depending on
>> the scale of the project and project team.
>> The source code and additional information will be available from Second
>> Life's website at http://secondlife.com/developers/opensource.
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