Acho que já liberaram o cliente:

http://wiki.secondlife.com/wiki/Get_source_and_compile

2007/1/18, Bruno Gola <[EMAIL PROTECTED]>:

Oi,

acho que na wikipedia que eu li. tinha uma frase do cara do second
life dizendo que pretende liberar como SL todo o second life até o fim
desse ano (salvo engano meu sobre a data).

On 1/18/07, Omar Kaminski <[EMAIL PROTECTED]> wrote:
> Fiquem atentos, é a nova moda - o novo Orkut com bonequinhos e como
moeda
> própria, que vc compra, gasta e negocia.
>
> []s
>
>
> http://lindenlab.com/press/releases/01_08_07
>
> Linden Lab To Open Source Second Life Software
>
> Creator of Leading 3D Virtual World Releases Source Code To Viewer
Software
>
> San Francisco, CA - January 8, 2007 - Linden Lab(r), creator of 3D
virtual
> world Second Life(r) (www.secondlife.com), is releasing the code of its
Viewer
> application to the open source software development community.
Developers
> can now access the source code to the Second Life end-user software in
order
> to make modifications, enhancements and to add new features. The move
marks
> Linden Lab's continued commitment to building the Second Life Grid as an
> open, extensible platform for development, rather than a closed
proprietary
> system.
>
> The Second Life Viewer is used by subscribers or 'Residents' to access
the
> virtual world's Grid. Freely-downloadable from the Second Life website,
the
> Viewer software enables Residents to control their in-world avatars,
> interact with each other via Instant Message, create content, buy and
sell
> objects, access multimedia content and to navigate around the virtual
> environment. The source code for the sophisticated client software will
now
> be made available to developers who wish to extend and enhance its
> functionality.
>
> "We feel we have a responsibility to improve and to grow Second Life as
> rapidly as possible," said Philip Rosedale, CEO and founder of Linden
Lab.
> "We were the first virtual world to enable content creators to own the
> rights to the Intellectual Property they create. That sparked
exponential
> growth in the richness of the Second Life environment. Now we're placing
the
> Viewer's development into the hands of Residents and developers as well.
> This extends the control Residents can have over the Second Life
experience
> and allows a worldwide community to examine, validate and improve the
> software's sophistication
> and capabilities."
>
> "Open sourcing is the most important decision we've made in seven years
of
> Second Life development. While it is clearly a bold step for us to
> proactively decide to open source our code, it is entirely in keeping
with
> the community-creation approach of Second Life," said Cory Ondrejka, CTO
of
> Linden Lab. "Second Life has the most creative and talented group of
users
> ever assembled and it is time to allow them to contribute to the
Viewer's
> development. We will still continue Viewer development ourselves, but
now
> the community can add its contributions, insights, and experiences as
well.
> We don't know exactly which projects will emerge - but this is part of
the
> vibrancy that makes Second Life
> so compelling."
>
> Linden Lab intends to incorporate certain code changes and enhancements
into
> the official version of the Second Life Viewer, which will only be
available
> from the Second Life website. All code developed outside Linden Lab's
> in-house engineering team will be thoroughly reviewed to ensure quality
> standards, stability and security. Support will continue to be given for
the
> official version of the Viewer only, with third party projects
unsupported
> by Linden Lab.
>
> Initial projects may include: bug fixes; improvements to compatibility
with
> less common hardware configurations; support for additional multimedia
> types; User Interface changes; and potentially new look and feel 'skins'
for
> the Viewer itself. Timeframes for these enhancements will vary depending
on
> the scale of the project and project team.
>
> The source code and additional information will be available from Second
> Life's website at http://secondlife.com/developers/opensource.
>
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--
Bruno Fialho Marques Gola <[EMAIL PROTECTED]>
http://www.brunogola.com.br
Cel: (11) 9294-5883
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