I had a shot at reimplementing it.  It works a little better I think.
But at the end of the day, you can't just scale an svg and expect it
to give a pleasing result at all resolutions. 

Logos have to be written for the particular resolution at which they will
be displayed. 

I've been trying to find a volunteer to look after the artwork for pspp
for many year, but nobody seems to be willing to do the job.

J'

On Thu, Jan 19, 2012 at 09:26:29PM -0800, Ben Pfaff wrote:
     bojo42 <[email protected]> writes:
     
     > What i just thought about after uploading is that i would be nice if you
     > could include 48x48 logo, cause that's where the imagemagick build
     > dependency comes from. And doing scale down with SVG looks probably
     > sharper and better then converting PNGs.
     
     John, do you know how the 64x64 logo was generated?  When I use
     GIMP to convert http://www.gnu.org/software/pspp/pspplogo.svg to
     a 48x48 PNG, it looks worse that the 64x64 logo included in
     src/ui/gui.  For example, the gray box is fuzzy.
     
     Thanks,
     
     Ben.
     -- 
     Ben Pfaff 
     http://benpfaff.org

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