I had a shot at reimplementing it. It works a little better I think. But at the end of the day, you can't just scale an svg and expect it to give a pleasing result at all resolutions.
Logos have to be written for the particular resolution at which they will
be displayed.
I've been trying to find a volunteer to look after the artwork for pspp
for many year, but nobody seems to be willing to do the job.
J'
On Thu, Jan 19, 2012 at 09:26:29PM -0800, Ben Pfaff wrote:
bojo42 <[email protected]> writes:
> What i just thought about after uploading is that i would be nice if you
> could include 48x48 logo, cause that's where the imagemagick build
> dependency comes from. And doing scale down with SVG looks probably
> sharper and better then converting PNGs.
John, do you know how the 64x64 logo was generated? When I use
GIMP to convert http://www.gnu.org/software/pspp/pspplogo.svg to
a 48x48 PNG, it looks worse that the 64x64 logo included in
src/ui/gui. For example, the gray box is fuzzy.
Thanks,
Ben.
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http://benpfaff.org
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