If you created an audio track, and you just want to play along without 
recording, you can arm the track, and switch the monitoring to auto option K 
this will allow you to hit play and hear what you play along.

Sent from my iPhone

On Aug 19, 2013, at 10:49 AM, Chris Norman <chris.norm...@googlemail.com> wrote:

> Yes, that's exactly right. 
> 
> Furthermore, you can hear what's coming in on an aux channel while the 
> project is playing. This is not true of an audio track. 
> 
> HTH, 
> 
> Sent from my iPhone
> 
> On 19 Aug 2013, at 15:30, Krister Ekstrom <kris...@kristersplace.com> wrote:
> 
>> Hi and thanks for the answer. I'll have to try setting up things correctly 
>> regarding the Projectmix. Let me see if i can get one thing clear though, 
>> You say that if i have a keyboard for example that i want to play along to 
>> other tracks with, i should put that on an aux-track, is this because you 
>> don't need to arm an aux track? Sorry if the questions sound daft, i'm 
>> trying to get a grip on all this.
>> /Krister
>> 
>> 19 aug 2013 kl. 15:26 skrev Chris Norman <chris.norm...@googlemail.com>:
>> 
>>> See answers imbedded below:
>>> 
>>> On 19 Aug 2013, at 12:48, Krister Ekstrom <kris...@kristersplace.com> wrote:
>>> 
>>>> …
>>> 
>>>> The first thing is: I have a M-Audio Projectmix as a surface for the Pro 
>>>> tools application. How do i let Protools know that it should record sounds 
>>>> that come from the inputs of the control surface? If i choose input path 
>>>> for a given track, i only have the computers built in microphones and line 
>>>> in to choose from. What if anything do i need to select to make the 
>>>> interfaces inputs be seen by Pro tools, or is it not possible?
>>> 
>>> Go into the setup menu, and go to Playback engine.
>>> 
>>> In there the first control is a list of all the audio devices on your 
>>> system. Choose Project Mix Multi Channel from there.
>>> 
>>> If you want the faders to work, go to the Setup menu again, and go to 
>>> Periferals. Select the MIDI controlers tab, by pressing command 3 or 
>>> whatever it's page number is. Then, in the first column, select HUI, then 
>>> select the Project mix control port, and set it for 8 channels.
>>> 
>>>> Second question i have is kinda rettorical but it confused me so that i 
>>>> stopped preparing for a recording just because i didn't understand this: 
>>>> Why do you send say the reverb return track out via the sends to delay and 
>>>> chorus? Does anyone really want chorus or delay on a reverb? I saw this in 
>>>> one of the templates, and got totally confused.
>>> 
>>> OK, a little bit on sends…
>>> 
>>> Imagine I am your clean vocal track. I am singing, and you think, hey, he 
>>> sounds boring, add some reverb. Now, you are my reverb unit. So I'll sing 
>>> at you, and you'll replicate what I sing, as well as adding the reverb. 
>>> Now, when we sing together, people hear my clean voice, as well as your 
>>> doing the reverb. If we'd put reverb directly onto the track, that would be 
>>> the same as me whispering what I want sung in your ear, then you 
>>> reproducing it - you'll hear none of the original signal, and all the 
>>> reverb type things.
>>> 
>>> Also, it's good practise to use sends because if for example, you want 
>>> reverb, and delay, and some chorus on your vocals, then you can do it 
>>> without the nasty interactions which can occur with loads of effects.
>>> 
>>> Of course, you might want reverb on your delay, then chorus on the whole 
>>> thing, and that's fine if you want it. Basically, try and play around with 
>>> some of the different methods of doing things, and see which you like the 
>>> sound of.
>>> 
>>> A little tip for you too, if you have say a keyboard, and you want to bring 
>>> it into Pro Tools, and play along with the track a little. Putting this 
>>> keyboard onto an Auxiliary track means you can hear it while the track 
>>> plays, then, when you want to record, just send the output of that aux 
>>> track to another track for recording.
>>> 
>>> I hope this hasn't served to just confuse you any more. Honestly, just play 
>>> around and see what you get. You might hate the results, but, don't forget, 
>>> if you don't know how to make the sounds you dislike, you don't know how to 
>>> avoid them either.
>>> 
>>> Have fun, and keep at it.
>>> 
>>> 
>>> 
>>>> /Krister
>>>> 
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