Slau

 

Great post. It is a wonderful summary of the advances made by Avid and blind
users of Pro Tools in audio production.

 

After spending the last several months as the accessibility programming
engineer, and a blind software engineer at that, I've found that there are a
number of ways to make some graphic information accessible if you have
access to the data that drives that graphic. Granted, much of this is part
of iOS but I suspect that some or maybe even all of it could be done with OS
x. 

 

I won't bore the whole list with some of the technical details that I have
used and have also found pointers for on the net and from Apple but if you
like we could talk about it off list and maybe this could point some of the
engineering staff at Avid down a few new paths.

 

I have been dragging my feet on the upgrade, even though it is free to me,
for a number of reasons the biggest of which is time to play with it. Now
that I have graduated with a shiny new BS in Computer Science it is time to
look into ways I can now apply the knowledge I have gained.

 

Thanks again for a well written post and insight into the use of Pro Tools
by blind and visually impaired professional audio engineers.

 

Best,

J. R. Westmoreland

 

 

 

 

From: [email protected] [mailto:[email protected]] On Behalf
Of Slau Halatyn
Sent: Friday, May 09, 2014 10:00 PM
To: [email protected]
Subject: my post on the Avid blog

 

As some of you may already know, I was asked to write something for the Avid
blog regarding Pro Tools accessibility. The article was published this
afternoon at:

http://www.avidblogs.com/music-daw-software-for-blind-and-visually-impaired-
audio-professionals/

Because of the way the story is laid out, it appears not to read entirely
chronologically. So, I've pasted the contents of that post below. There were
several photos in the post which are not included below.

 

 

I was introduced to Pro Tools while enrolled in the audio program at Five
Towns College in Dix Hills, New York, during the mid '90s. Most of my early
training in college was on large format consoles and multitrack tape
machines, which were de rigueur in the studios of the day. Computers had
certainly found their way into the recording environment nearly a decade
earlier, but more so in the role of MIDI sequencers. 

During the years I was in school, however, the digital audio workstation
(DAW) had gotten its foot in the door of the control room and the DAW that
led the way was Pro Tools, which I began to work with in my senior year. I
sat there in front of the monitor, staring at a graphic representation of a
waveform, wondering whether the hours I spent learning how to splice
quarter-inch tape with razors had been wasted.

I had the advantage of taking a one-on-one  advanced digital audio class
with my professor as a result of my need to use adaptive software known as
inLARGE, a screen magnifying program for the Macintosh. Several years
earlier, I had been diagnosed with a retinal condition that impaired my
vision. When I entered  college, most of the gear I used was highly tactile:
mixing consoles, outboard processors, tape machine remotes, etc. By the time
I was preparing for graduation, things had already begun to change. Evidence
of this glowed from a VGA before me-everything, all under one roof, one box.
Little did I know that this was the paradigm of the future, and little did I
know that 20 years later, I'd be so closely involved with Pro Tools and its
accessibility for blind audio engineers and musicians.

After graduation I started a recording studio of my own, BeSharp, in New
York City and for a number of years I kept one foot firmly planted in the
analog multitrack world while occasionally using a computer for virtual
tracks slaved to tape. As my vision gradually grew worse, however, it became
more difficult or even impossible to perform certain tasks at the studio.
LCD displays were dim, VU meters were a blur and tweaking outboard gear
became tedious. All the while, I was experimenting with an LE version of Pro
Tools, using the outSPOKEN speech synthesizer on my Mac to access it without
having to look at the screen. 

With the introduction of Pro Tools HD, I finally made the jump over to the
digital world. For several years, everything went well. A small community of
blind Pro Tools users emerged and shared tips and techniques. While the
program was almost entirely accessible, the use of a control surface proved
to be indispensable for efficiency and tactile feedback. To me, it felt not
that much different from the old days, only now I didn't have to deal with
aligning my tape machines or worry about one of my console channel strips
crapping out in the middle of a session.

 

Around the time that Pro Tools HD was introduced, Apple was touting its new
OS X operating system. Unfortunately, there was no screen reading software
available for the new OS, but most blind Pro Tools users simply continued
using their rigs under the old OS 9. Gradually, with Pro Tools' support of
OS X, blind users started missing out on newer plug-ins, new virtual
instruments and Pro Tools features, not to mention all the benefits of OS X.


In 2005, Apple introduced OS X 10.4 Tiger with a built-in screen reader
known as VoiceOver. This was revolutionary: now a blind user could walk up
to any Mac running Tiger, press Command-f5 and have the computer start
speaking. One of the first things I did was purchase an upgrade to Pro Tools
HD 7.1 to use with Tiger. Unfortunately, when I launched the application,
the only thing I could access was the menu bar. No other windows were
readable. With the introduction of this built-in screen reader in the new
operating system, the accessibility we enjoyed earlier was now broken.

In 2006, I was invited to visit members of the development team at Avid in
Daly City, Calif. I demonstrated the level of accessibility afforded blind
users with outSPOKEN under OS 9 versus VoiceOver under OS X. It was clear to
everyone that Pro Tools was unusable with VoiceOver and something needed to
be done. But it so happened that Pro Tools was about to undergo a major
change in the way the graphic widgets were drawn to the screen. This meant
that things would be changing anyway and we'd probably have to wait until
the transition was complete before the accessibility issues could be
addressed. I kept in touch with key members of the Pro Tools team, stopping
in to visit at various conventions and trade shows or whenever I was in San
Francisco. 

One day I received a call from Avid informing me that some work had been
done to make Pro Tools compatible with VoiceOver. I flew to the West Coast
to get a sneak peek and offer some feedback before the next release of Pro
Tools. It was extraordinary to suddenly have access to Pro Tools version 8
when the previous accessible version was 5.3. I was once again back in step
with my sighted colleagues, using the latest tools of our trade. An
accessible Pro Tools empowered me to walk into any studio, fire up VoiceOver
and operate Pro Tools, all the while amazing the young studio staff who
probably never knew one could operate a DAW without looking at a computer
screen.

Things were really looking up-for a while. Then came the big change from Pro
Tools 10 to 11. Accessibility didn't entirely break but we did begin to lose
a few key features, which raised some serious concerns. I attended another
meeting in Daly City where a few ideas were tossed around. The issue was
that the initial work of making Pro Tools accessible had been approached as
a skunkworks project, using whatever extra resources were available at the
time. Since that project hadn't been part of the normal workflow, some UI
elements in Pro Tools 11 were changed without regard for their connection to
the accessibility API (application program interface). Rich Holmes, director
of product management for Pro Tools, had a brilliant idea. He pointed out
that Avid had pushed for international language support in Pro Tools version
11 and accessing the program through VoiceOver was essentially the same as
accessing it in another language. Taking matters through official channels,
we got the OK from the top to make VoiceOver support part of the normal
process of development and quality control. Rich appointed Ed Gray, director
of Partnering Programs (who happens to be legally blind himself), to
coordinate accessibility-related efforts at Avid.

With a user interface as feature-rich as Pro Tools, the work of making it
accessible is a long-term project. We're continuing to address a few areas
that still need attention. One of our current challenges is to get
third-party developers to make sure their plug-in controls are labeled
properly. Some proprietary controls in many plug-ins remain invisible to
VoiceOver. Avid and Apple are prepared to offer guidance in the process, but
the first step is simply to raise awareness of the issue. At this year's
Avid Developer Conference, part of Ed's presentation was devoted to the
issue of plug-in accessibility. This is the kind of visibility the blind Pro
Tools user community had hoped for. Avid has led the way, making all of its
new AAX plug-ins accessible. Hopefully, others will follow Avid's example.
We still have challenges like the inaccessible iLok License Manager. Pace
Antipiracy is aware of the situation and has indicated that they will
address the problem in the near future.

With the release of Pro Tools 11.1, we've seen a huge improvement in
accessibility. Not only were things fixed that had been inadvertently broken
in the transition from version 10 to 11, but blind users can now access
features that were previously inaccessible. 

Students and other first-time Pro Tools users often approach me looking for
guidance, and they're amazed at how accessible it is. I'm always happy to
share the good news and assure newcomers about Avid's commitment to making
Pro Tools fully accessible. This has prompted the newest members of our
community to invest in Pro Tools systems and encouraged veteran users to
upgrade their hardware and software. Users like Rick Boggs, who blazed a
trail early on by helping make early versions of Pro Tools accessible, has
rebooted his video description work with Audio Eyes
<http://www.audioeyes.com> , a company that trains and employs blind
engineers using Pro Tools to produce audio-described movies and television
programs. I See Music <http://www.iseemusic.org> , a company started by
Byron Harden in Chicago, is setting up students with new Pro Tools systems
and offering training as part of a state-funded rehabilitation program for
aspiring blind audio professionals. Colleges that held on to older Macs
running older systems for their blind students in audio courses have now
begun to upgrade those rigs to newer hardware and Pro Tools 11. At my own
studio, we're in the process of migrating over to a new control surface and
an HDX system.

All in all, it appears that access to Pro Tools is back on track. That track
may have resembled a roller coaster ride at times, but I have a good feeling
about the future. A group of blind Pro Tools users I had assembled as beta
testers a few years ago continues to contribute to accessibility testing and
feedback. There's a public forum at Google Groups
<https://groups.google.com/forum/#!forum/ptaccess>  with an email list
<mailto:[email protected]?subject=>  where members
exchange tips and techniques. The blind Pro Tools user base continues to
grow steadily and I'm happy to see the next generation of users helping each
other. In the grand scheme of things, the blind community may be a small
portion of the Pro Tools user base, but the issues we raise are not trivial.
It comes down to being able to use Pro Tools or not. The personal interest
that the folks at Avid have taken is particularly meaningful because they
genuinely understand the magnitude of the work they're doing. With each
accessibility improvement, they're handing us blind Pro Tools users the
tools of our trade, which has a direct impact on our livelihood and truly
makes all the difference in the world.

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