This has some similarities to an idea we had about 10 years ago for a distributed MUD that would run on a protocol that we were calling OpenRP...
So how do we do events and messages between people playing the game - especially since these might want to be filtered through the room or containers, the difference between 'say' and 'yell', etc? -w -- William Waites http://eris.okfn.org/ww/foaf#i 9C7E F636 52F6 1004 E40A E565 98E3 BBF3 8320 7664
