On 1/13/2014 7:55 PM, Mark Watson wrote:



On Mon, Jan 13, 2014 at 4:43 PM, Duncan Bayne <[email protected] <mailto:[email protected]>> wrote:

    On Mon, Jan 13, 2014, at 04:38 PM, Mark Watson wrote:
    > Who is that question to ? I certainly have no idea of the answer
    to that
    > except that watermaking alone doesn't mean the requirements of
    any of our
    > existing content licenses.

    ... which was sort of my point.  Discussion of watermarking etc. is
    missing the *underlying* cause of the friction, which is that (as I
    understand it) those licenses positively *require* non-user-modifiable
    client components.

    Actually, that's an assumption on my part.

    Is it possible for you to post the relevant sections of the content
    licenses to the list?


There are many such contracts and they are confidential, so unfortunately I can't post them.

     It doesn't make sense to discuss potential
    solutions to requirements if those requirements aren't clear.


As far as I understand, the way things work today is that it is the DRM vendors who take on the task of creating solutions that meet the requirements of the studios and of getting buy-in from the studios that their solutions do indeed meet the requirements. You can look, for example, at the PlayReady robustness rules for an example of the result: http://www.microsoft.com/playready/licensing/compliance/

Realistically, I don't think you will get studio requirements posted publicly, but that's not a question for me.

Do you know anyone that I could ask - in terms of getting these requirements posted publicly?

If not, do you know anyone who probably knows someone else that I could ask?


So, the DRM vendors have solved the problem of creating solutions that meet studio requirements and what we are trying to do with EME is provide a clean API to integrate these solutions with the HTML Media Element. What we're not trying to do is standardize a solution to the studio requirements. That would be rather ambitious, I feel.

...Mark



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    Duncan Bayne
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