Hi,

I recently posted on
https://bugs.webkit.org/show_bug.cgi?id=72154
https://bugzilla.mozilla.org/show_bug.cgi?id=716765
about the change to XHR which now appears to be working its way into Mainstream users' browsers.

As requested, I'll pursue on this list - apologies for the earlier bug spam.

My issue is that I have WebGL JavaScript that is machine-generated from a binary file - which is itself synchronous. It was working fine:

http://www.morphyre.com/scenedesign/go

It now fails on Firefox (and shortly on Chrome I imagine) because it can't get an ArrayBuffer from a synchronous request. It may be possible to split the execution and make it asynchronous, however this is a very large undertaking as you may get an idea of from looking at the source.

My understanding is that JavaScript Workers won't be able to access WebGL, so I am unable to just run the code as a worker.

What options do I have here?

* Extensive rewrite to try and automatically translate the code to be asynchronous * Use normal Synchronous XHR and send the data I require in text form, then turn it back into an ArrayBuffer with JavaScript

Are there any other options?

Right now, #2 is looking like the only sensible option - which is a shame as it will drastically decrease the UX.

- Gordon


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