Hi there,

On Mon, Jun 10, 2013 at 10:58 AM, Lars Knudsen <[email protected]> wrote:

> IMO, this would be a much more clean and easy to understand solution than
> providing a separate API for orientation lock.  It would also remove 1
> "unknown" element when game developers try to juggle mappings between
> xyz-accelerometer data vs media query orientation vs "device normal
> orientation" (as some propose to have "natural landscape" and "natural
> portrait" devices - something I really think would just add to the
> confusion).

That is good to hear; it is very important that all this feel natural
to developers without digging into a lot of spec details.

Kenneth

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