Hi there, On Mon, Jun 10, 2013 at 10:58 AM, Lars Knudsen <[email protected]> wrote:
> IMO, this would be a much more clean and easy to understand solution than > providing a separate API for orientation lock. It would also remove 1 > "unknown" element when game developers try to juggle mappings between > xyz-accelerometer data vs media query orientation vs "device normal > orientation" (as some propose to have "natural landscape" and "natural > portrait" devices - something I really think would just add to the > confusion). That is good to hear; it is very important that all this feel natural to developers without digging into a lot of spec details. Kenneth
