On 6/19/13 2:37 PM, ext Alan Kligman wrote:
Hey all,
This is mostly a follow-on to Ted's email from last month
(http://lists.w3.org/Archives/Public/public-webapps/2013AprJun/0478.html).
There are still some issues that would be great to clarify in the spec:
1. Analog+digital buttons (as with the PS3 controller), need to be reported
such that upstream code can determine that the axis and button refer to the
same physical input.
* There are a few ways to do this, but we should decide on one and define it
in the spec
* It would be nice to describe it in this version of the spec, since it
could break backward compatibility if changed later
Is this covered by bug 21388
<https://www.w3.org/Bugs/Public/show_bug.cgi?id=21388>?
2. Clarify liveness of gamepad object
* Ted and Scott started a discussion, but I don't think the spec has been
updated yet: https://www.w3.org/Bugs/Public/show_bug.cgi?id=21434
* This could break backward compatibility if it's changed later, so it would
be nice to clarify this in the spec
3. Expose axis, button metadata (if available)
* Report things like button names, if we have them
* Require (instead of suggest) that the id property contains USB
vendor/product numbers, so that we can reliably map controllers in application
code
<https://www.w3.org/Bugs/Public/show_bug.cgi?id=21386>?
I think 1 and 2 are important to resolve soon so that we avoid breaking
application code using the gamepad API.
Thoughts?
A