On Mon, Feb 24, 2014 at 5:18 PM, Glenn Maynard <gl...@zewt.org> wrote: > > It's not the application's job to keep the mouse cursor responsive, it's > the system's. Hiding the system mouse cursor and drawing one manually is > always a bad idea. >
That's a wonderful argument. And now we look at an FPS game, or an Oculus Rift title, or something that requires something else than a picture cursor like say, an on terrain selection, a bounding box selection, a 3D ray picking selection/cursor, or anything like that. Always a bad idea, sure. How about you think about that again hm?