>I published an article today that explains how we can build VR experiences in 
>today's web browsers on top of the deviceorientation event:

>http://dev.opera.com/articles/view/w3c-device-orientation-usage/
>There's also a simple VR demo available @ 
>http://people.opera.com/richt/release/demos/orientation/virtualreality/.
>Let me know if you see anything missing from there. A lot of what you are 
>requesting may be best left up to fully-featured 3D frameworks.
>- Rich

One of the first things I found was this. The issue is a VR has a frame of 
reference. That is motion is relative to some defined object like a head 
tracking camera. If your spec had relative offsets for its positioning on top 
of just the acceleration then it might work. Basically optional parameters to 
the event. Also as I asked in another post I'm not sure if position and 
acceleration are enough and if we should also have velocity also. (rather than 
the user computing it). As for orientation though the same applies. Do we need 
angular acceleration and angular velocity? Someone here might know.


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