https://bugs.freedesktop.org/show_bug.cgi?id=85445
--- Comment #9 from Martin Steigerwald <[email protected]> --- Raymond, I am no audio expert: Does that mean that PlaneShift is slow to deliver new samples to play? For ALSA it works just fine, why doesn´t it work for PulseAudio then? Does PulseAudio require a different buffer size? Where can it be fixed? Can it be fixed / worked-around by changing frame size somewhere (maybe in PulseAudio configuration)? Currently there is a regression with PlaneShift and PulseAudio that just goes away when I remove PulseAudio from the equation. But if it would still be something that needs fixing within the game or within OpenAL, I can forward this bug. I just like to provide clear information then on what needs to be done for fixing it. Thank you, Martin -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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