https://bugs.freedesktop.org/show_bug.cgi?id=85445

--- Comment #9 from Martin Steigerwald <[email protected]> ---
Raymond, I am no audio expert: Does that mean that PlaneShift is slow to
deliver new samples to play? For ALSA it works just fine, why doesn´t it work
for PulseAudio then? Does PulseAudio require a different buffer size? Where can
it be fixed? Can it be fixed / worked-around by changing frame size somewhere
(maybe in PulseAudio configuration)?

Currently there is a regression with PlaneShift and PulseAudio that just goes
away when I remove PulseAudio from the equation. But if it would still be
something that needs fixing within the game or within OpenAL, I can forward
this bug. I just like to provide clear information then on what needs to be
done for fixing it. Thank you, Martin

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