Hi, I'm curious about how the conversion from 32-bit float PCM to 16-bit fixed PCM is done in PulseAudio. Or is it Alsa that takes care of this conversion? Are noise shaping and dithering involved?
Also, how do I adjust the volume for optimum playback quality when playing music? (I want to use the the full dynamic range) Should I use maximum ALSA and PulseAudio volume when playing songs that have been normalized (Replay Gain)? Thank you! /Oscar References: Noise Shaping: http://en.wikipedia.org/wiki/Noise_shaping Dithering: http://en.wikipedia.org/wiki/Dithering#Digital_audio Replay Gain: http://en.wikipedia.org/wiki/Replay_Gain
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