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> So in order to get the trusted name we should create a top level
> hash named “trusted”, with a key called “nodename”.

I think this a good idea. However, I don't really like the name, I
think it's not specific enough and is confusing for people who do not
understand, why this a trusted value while facts aren't. But I don't
have something better to propose.

Maybe we should think a little bit more about what kind of data should
go into that hash. Yes trusted data, but maybe we can find a better
description for it that makes it more unique and more specific.

> I think that this should be done without modifying the
> Puppet::Node class/object and instead we just inject this one top
> level variable in the compiler.

And we need to ensure, that it can't be overwritten by any client
sending a fact called trust. But I think that's quite obvious ;)

~pete
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