So my reasoning behind the initial question/post again is due largely to
being unfamiliar with puppetdb i would say.  We do export a lot of
resources in our puppet deployment due to the nagios checks.  In poking
around on the groups, i came across this post:
https://groups.google.com/forum/#!topic/puppet-users/z1kjqwko1iA

i was especially interested in the comment posted by windowsrefund at the
bottom and trying to understand that because it seems like he is saying
that i could reduce the amount of duplication of exported resources, but i
am not entirely sure.

Basic questions:  Is it "bad" to have resource duplication?  Is it "good"
to have catalog duplication?  Should i just forget about the 20000 default
on the query param or should i be aiming to tune my puppet deployment to
work towards that?  (currently set to 50000 to stop the issue).

if i did not mention previously, heap currently set to 1G and looking at
the spark line, i seem to be maxing out right now at about 500MB.


On Thu, Sep 26, 2013 at 3:33 AM, David Schmitt <[email protected]> wrote:

> On 26.09.2013 05:17, Christopher Wood wrote:
>
>> On Wed, Sep 25, 2013 at 02:25:50PM +0100, Ken Barber wrote:
>>
>> (SNIP)
>>
>>  
>> http://puppetdb1.vm:8080/**dashboard/index.html<http://puppetdb1.vm:8080/dashboard/index.html>.
>>> Since Puppet doesn't
>>> put a limit on # of resources per node, its hard to say if your case
>>> is a problem somewhere. It does however sound exceptional but not
>>> unlikely (I've seen some nodes with 10k resources a-piece for
>>> example).
>>>
>>
>> Now I'm curious about
>>
>> who these people are
>>
>
> Me, for example.
>
>
>  why they need 10,000 resources per host
>>
>
> Such numbers are easy to reach when every service exports a nagios check
> into a central server.
>
>
>  how they keep track of everything
>>
>
> High modularity. See below.
>
>
>  how long an agent run takes
>>
>
> Ages. The biggest node I know takes around 44 minutes to run.
>
>
>  and how much cpu/ram an agent run takes
>>
>
> Too much.
>
>
>  and how they troubleshoot the massive debug output
>>
>
> Since these 10k+ resources are 99% the same, there is not much to
> troubleshoot.
>
>
> Regards, David
>
>
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