Cheers for the info. I recall that on the pure data list there was some discussion about how msd does not do interactions (objects bumping into each other) which is a vital part of my windchime idea, has this been resolved do you know? Also, are there any msd tutorials floating around, or examples to peek through?
Thanks again, Jb -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aymeric mansoux Sent: 05 August 2008 12:23 To: p:d Subject: Re: [pure:dyne] physical modelling Julian Brooks said : > I am going to build a virtual windchime. I was going to do it in 'pmpd' but > I notice it's not one of the externals for the puredyne-puredata. Has it > been superseded? I'm vaguely hoping so as it looked bloody complicated > using pmpd, or is it a part of gem and I've missed it? pmpd should be in pure:dyne, if it's not yet, then it will ;) What is in p:d though is msd (package pd-msd) which is the next-gen pmpd, sort of. In a nuttshell, in pmpd your patch *is* your model, so it's very good for education purposes, and learning basics of physical modeling. With msd, you only deal with a main object to which you pass different messages to describe the structure and properties of your model. The obvious advantage is that you can describe complex models that would be very hard to patch in pmpd or reach limitations of the external. The drawback is that you need to know what you're doing :) PS: none of them are part of Gem, they just "spit" numbers so you can hook that to Gem easily, and indeed Gem is often used to illustrate the externals. > > > > Best wishes, > > > > Jb > > --- > [email protected] > irc.goto10.org #pure:dyne --- [email protected] irc.goto10.org #pure:dyne --- [email protected] irc.goto10.org #pure:dyne
