Hey Marius,
Many thanks for checking this.
I'm guessing that by 'stable', you mean - not flying round like a deflating balloon and ending up as a little ball at the bottom of the gemwin - which is what's happening on my ancient lappy.
Hmm, I'm more confused but a little validated at the same time.
I've been wrestling with this and a couple of other patches that aren't working properly.
I have kept going through them and they look like they should work but don't.
Most of the pmpd example patches have the link length set to 0, when I alter that here it just makes the whole thing more unstable?
Also the rigidity, damping etc should be set by a 'loadbang'.
Anyways, thanks for looking,
Jbz
P.S. I tried to send this to the pd mailing list several hours ago but it ain't shown up yet
Nov 25, 2008 04:58:09 PM, [EMAIL PROTECTED] wrote:
hi julian,
your triangle seems stable to me after clicking on reset. which means
that in the beginning you probably don't set the lengths of the links
correctly. (I think they are all set to 0 in your example patch.)
marius.
2008/11/25 Julian Brooks <[EMAIL PROTECTED]>:
>
>
>
> Hi all,
>
> Im going forward, backward, thru and around the pmpd tutorials atm.
>
> I don't understand why my simple triangle patch is so unstable. I would
> like it to behave similar to the 2d ball example from the tuts.
>
> Any advice gladly received.
>
> Bests,
>
> Jbz
>
> P.S. It's all one big patch atm, then I/we can try an see wtf's goin' on;)
>
>
>
> ---
> [email protected]
> irc.goto10.org #pure:dyne
>
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