hi!
so my startup file looks like this:

Server.program = "/usr/bin/scsynth";

// same for Score
Score.program = Server.program;

// set some server options for different setups
#[\internal, \local].do { |s|
        s = Server.perform(s);
        s.options.numInputBusChannels = 0; // set the number of input jack ports
        s.options.numOutputBusChannels = 8; // set the number of output jack 
ports
        s.options.memSize = 1024 * 54; // 12 Mb for the synth, rt-memory for 
DelayC
and friends
        s.options.maxNodes = 1024 * 4; // increase the maximum number of nodes 
to
play simultaneously

        // tips:
        // s.options.blockSize = 1; //great when using NRT to maximize the
resolution of the 
                                    // control rate ugens during the render
};

// hook up jack ports to audio channels
"SC_JACK_DEFAULT_INPUTS".setenv(
        "system:capture_1,"
        "system:capture_2"
);
"SC_JACK_DEFAULT_OUTPUTS".setenv(
        "system:playback_1,"
        "system:playback_2,"
        "system:playback_3,"
        "system:playback_4,"
        "system:playback_5,"
        "system:playback_6,"
        "system:playback_7,"
        "system:playback_8"
        
        
);
 
//---- now set up our gui portion ----//
GUI.swing; //use swingosc

//"AWT_TOOLKIT".setenv("MToolkit"); //necessary when working with Awesome WM 

SwingOSC.program = "/usr/share/SwingOSC/SwingOSC.jar";

//We choose a LookAndFeel - for aesthetic purposes? Actually here we do it
to prevent a warning showing in the post window
SwingOSC.default.options.javaOptions =
"-Dswing.defaultlaf=javax.swing.plaf.metal.MetalLookAndFeel";

g = SwingOSC.default;

g.waitForBoot({
        Server.local.makeGui; //show local server
        Server.internal.makeGui; //show internal server
});


and sc prints this:
s.options.numOutputBusChannels.postln;
8
8
Server.default.postln;
localhost
localhost


and after booting server in qjackctl connections  SC shows 8 outputs

so i am really confused why i got only 2 channels in the end...







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