Hi Tomasz, On Tue, 08 Mar 2011 22:10:37 +0100, "=?UTF-8?B?VG9tYXN6IFJ5YmFr?=" <bogom...@post.pl> wrote: > Hello. > Some time ago I have sent new-style OpenGL wrapper. Don't worry, it works. > But recently I have been working on new program and noticed that new-style > OpenGL wrapper requires calling separate functions when mapping buffer and > surface objects. When mapping ordinary textures, they are treated as > surfaces, when texture is backed by a buffer, one can just map buffer - > and this is how I missed this function during testing functionality of > wrapper. I attach the patch that adds needed function (it also removes old > comment about missing feature). > Few problems with current situation (even after applyting this patch): > 1. Programmer needs to remember which mapping contains surface and which > contains buffer. Would it be better to create separete classes that > would deal with those cases separately? Even if so, could you Andreas > apply this patch (to have fully working OpenGL wrapper) and deal with > changes in API later?
I don't see a big need. IIUC, the only difference would be who generates the error message--the CUDA implementation or PyCUDA. And in this case, I prefer letting CUDA do the complaining. > 2. CUDA API returns CUarray. So far the only way of accessing it in PyCUDA > is through GPUArray, but when attaching to CUarray GPUArray creates new > object; we need ability to attach to existing CUarray without changing it. > Sorry for missing this so far. The only explanation is that accessing bare > textures in CUDA > is not used very often - especially as noone has complained about this > missing feature so far :-) Applied (with minor fixes), thanks! Andreas
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