On Mon, 09 May 2011 17:32:05 +0200, Tomasz Rybak <bogom...@post.pl> wrote:
> Thanks for the tip.
> Here is the patch. It works, and generates
> quasi-random numbers. The only problem is when
> with calling curandGetDirectionVectors - it generates
> only 20000 vectors, so we will have repeated generators
> when we have GPUs with more than 20000 cores ;-)
> 
> BTW - there is difference in wrap_cudadrv.cpp between
> master and curand branch. I had to fix it but
> did not include this change in the patch.
> 
> Please apply this patch - and I believe
> that we could think about merging curand branch
> into master.

Landed in master with a few fixes. Let me know if I broke anything.

Thanks for seeing this through to the end!

Andreas

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