On Mon, 09 May 2011 17:32:05 +0200, Tomasz Rybak <bogom...@post.pl> wrote: > Thanks for the tip. > Here is the patch. It works, and generates > quasi-random numbers. The only problem is when > with calling curandGetDirectionVectors - it generates > only 20000 vectors, so we will have repeated generators > when we have GPUs with more than 20000 cores ;-) > > BTW - there is difference in wrap_cudadrv.cpp between > master and curand branch. I had to fix it but > did not include this change in the patch. > > Please apply this patch - and I believe > that we could think about merging curand branch > into master.
Landed in master with a few fixes. Let me know if I broke anything. Thanks for seeing this through to the end! Andreas
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