Luigi Assom <luigi.as...@gmail.com> writes: > Hello Andreas, > > thank you for your feedback: > > Which prerequisite must have a data structure to be good for GPU? > Should I allocate exact size of memory for each array ?
I hate to say it, but let me just state two facts: (1) There's no canned functionality for what you'd like to accomplish (intersection of string lists, IIUC). You'd have to piece this together out of parallel primitives (scan/sort) or just handwritten (in C) kernels. String sorting on the GPU is something that people publish legitimate research papers on. (2) Learning to do these things (unfortunately) takes a considerable time investment--think months. So please understand that the friendly folks on the mailing list won't be able to give you a quick tutorial, or even provide you with an 'easy answer'. Sorry, Andreas
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