> Does it have an interest for other applications using an > embedded Python interpreter
I'd still like to use PyDev in Blender (an open source alternative to Maya which also uses Python scripts). However, I still haven't had any luck using the remote debugger with the PyDev extensions. I am always getting a dialog asking to "/.../<string> select corresponding filesystem file" at *every step I trace*. I have to keep re-selecting my Blender script which I am debugging every time I step in or step over a line of script. I'm also noticing that the Eclipse debugger only shows "<module>: <string>" instead of the actual module and method name. Perhaps I should submit this as a bug?? -- Bijan -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SourceForge.net Sent: Sunday, January 20, 2008 7:11 PM To: [EMAIL PROTECTED] Subject: [Pydev-users] [pydev - Users] RE: Feature Request : send code toextern app Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=4732365 By: orenouard You're right it's not PyDev specific, any kind of text from the text editor could be sent that way, as long as you know the command to communicate it to the target application. The thing is many Maya user switching to Python and looking for a good editor / IDE t the moment. And several users where I work have expressed they missed the possibility of other editors (like Jedit) to send code snippets to Maya in such a way. I know we are comparing apples and oranges here as an editor isn't an IDE like eclipse, and PyDev isn't the whole of Eclipse or even limited to a Text Editing extension. I'm also aware that when working on larger scale scripting projects, you'd be better off building modules and loading them in the host application rather than doing direct testing that way. But many casual scripters in the 3D studios work on small code functions or even direct "utility" scripts, and with Maya being more or less the leading DCC application switching to Python support, these is a lot of interest currently in finding good Python IDEs to use. Though Eclipse is arguably oversized for day to day script hacking in Maya, once you start doing more and organizing a larger script base I find it really great (being able to share the same IDE as for C/C++ work is an added benefit too). Actually there is no need for the extensions, the Eclipse "filter" (the "shift+alt+|" shortcut thing), will work if you define the correct command. For the couple of people who use PyDev with Maya I seen here (seen 2 of us so far :) ), if you want, it's very rough but basically working : Open a command port in Maya : commandPort -n "mayaCommand:7899"; Create a new command to send the std input to Maya, for instance on Linux with this small Python script "pipeToMaya" #!/usr/bin/python import socket, sys port = 7899 f = sys.stdin lines = f.readlines() f.close() script = "" multiLine = False if len(lines) == 1 : script = lines[0].replace('"', '\\"').strip('\n') else : for l in lines : script += l script = script.replace('\n', '\\n').replace('"', '\\"') multiLine = True # Annoying Maya call to Python formatting command = 'python("%s")' % script sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.connect(('localhost',port)) if multiLine : sock.sendall(command) else : sock.send(command) ret = sock.recv(4096) if ret is not None : print ret sock.close() Use "shift+alt+|" and enter "pipeToMaya" as command (for instance saved the script as such in /usr/local/bin and made it executable), and check "direct filter output to console". Of course would be more practical as a full fledged Eclipse Text Editor plugin, to be able to to that on a single button / option press and maybe to be able to change the port number, and application name in preferences, but I don't know enough about Eclipse pluging development or Java for that. Does it have an interest for other applications using an embedded Python interpreter I don't know, I have no idea if there are cases where it is handy to be able to send Python code snippets to the host application in a similar way of if Maya is just a peculiar case here. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=293649 ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. 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