Tack själv!

On 6/18/06, Bo Jangeborg <[EMAIL PROTECTED]> wrote:
Yes

Bo)

andrew baker skrev:
> Do you use that before calling pygame.init()?
>
> On 6/18/06, *Bo Jangeborg* <[EMAIL PROTECTED] <mailto: [EMAIL PROTECTED]>>
> wrote:
>
>     thanks, works great :)
>
>         os.environ['SDL_VIDEO_WINDOW_POS']="0,0"
>         os.environ['SDL_VIDEO_CENTERED']="center"
>
>     Rene Dudfield skrev:
>     > import os
>     > os.environ['ASDF']= 'lalala'
>     >
>     > On 6/18/06, andrew baker <[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>> wrote:
>     >> Is it pygame.SDL_putenv(SDL_VIDEO_WINDOW_POS(0,0))?
>     >>
>     >>
>     >> On 6/17/06, Bo Jangeborg < [EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>> wrote:
>     >> > in the SDL documentation there is the following text:
>     >> >
>     >> > />Note:/ If you want to control the position on the screen when
>     >> creating
>     >> > a windowed surface, you may do so by setting the environment
>     variables
>     >> > >"SDL_VIDEO_CENTERED=center" or "SDL_VIDEO_WINDOW_POS=x,y".
>     You can
>     >> set
>     >> > them via SDL_putenv.
>     >> >
>     >> > How do I give these variables to SDL via Pygame ?
>     >> >
>     >>
>     >>
>     >>
>     >> --
>     >> Andrew Ulysses Baker
>     >> "failrate"
>     >
>     >
>
>
>
>
> --
> Andrew Ulysses Baker
> "failrate"




--
Andrew Ulysses Baker
"failrate"

Reply via email to