On 6/18/06, Bo Jangeborg <[EMAIL PROTECTED]> wrote:
Yes
Bo)
andrew baker skrev:
> Do you use that before calling pygame.init()?
>
> On 6/18/06, *Bo Jangeborg* <[EMAIL PROTECTED] <mailto: [EMAIL PROTECTED]>>
> wrote:
>
> thanks, works great :)
>
> os.environ['SDL_VIDEO_WINDOW_POS']="0,0"
> os.environ['SDL_VIDEO_CENTERED']="center"
>
> Rene Dudfield skrev:
> > import os
> > os.environ['ASDF']= 'lalala'
> >
> > On 6/18/06, andrew baker <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
> >> Is it pygame.SDL_putenv(SDL_VIDEO_WINDOW_POS(0,0))?
> >>
> >>
> >> On 6/17/06, Bo Jangeborg < [EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
> >> > in the SDL documentation there is the following text:
> >> >
> >> > />Note:/ If you want to control the position on the screen when
> >> creating
> >> > a windowed surface, you may do so by setting the environment
> variables
> >> > >"SDL_VIDEO_CENTERED=center" or "SDL_VIDEO_WINDOW_POS=x,y".
> You can
> >> set
> >> > them via SDL_putenv.
> >> >
> >> > How do I give these variables to SDL via Pygame ?
> >> >
> >>
> >>
> >>
> >> --
> >> Andrew Ulysses Baker
> >> "failrate"
> >
> >
>
>
>
>
> --
> Andrew Ulysses Baker
> "failrate"
--
Andrew Ulysses Baker
"failrate"
