On 6/22/06, Kai Kuehne <[EMAIL PROTECTED]> wrote:
Thanks for the explanation.
I'm just wondering *what* causes the nearly 100% cpu time.
Currently, there's only the player-ship and one enemy on the screen.
And they don't move. ;-)

Even if you only have two static sprites, I'm presuming you are
re-painting the whole screen. For software surfaces, this is done
entirely by the CPU.

--
Sami Hangaslammi

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