On 29 Jul 2006 at 15:00, Kamilche wrote: > I had the opportunity to look at wxPython in depth these last few days. > I was impressed! I like how easy they are to program and use, and their > stability. Their 'large demo' of all the controls was impressive - it > only crashed once. > > When I went to use it, however, I saw several reasons that I couldn't > use it for my game - no translucency on the controls, no text on > graphics, no special effects, slow bitmap display speed, flickering when > handling large graphics, no special 'styles' to apply to change their > appearance > > Man, I wish wxPython was more geared towards graphic apps. It would save > me a lot of time to use pre-built controls. > Beside being slower I find the biggest drawback using wxPython for graphics is that it has two image types, the Image and the Bitmap. Neither supports a complete set of useful operations; to do anything interesting requires a lot of converting between one type and the other. Pygame only has the Surface, and it integrates well with Numeric arrays.
Lenard Lindstrom <[EMAIL PROTECTED]>
