How 'bout throwing this in the Cookbook? http://www.pygame.org/wiki/CookBook
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kris Schnee Sent: Saturday, August 05, 2006 4:30 PM To: pygame-users@seul.org Subject: [pygame] Gradient Algorithm Here is some code I built for my interface system (Driftwood), specifically for filling a rectangular area with a vertical gradient. That is, it starts with one color at the top and smoothly blends to a second color at the bottom. You can use this code if you want. Kris Code follows, where "self.image" is a surface and "drawing_area" is a Rect showing the area to fill. "self.background_color" and "_gradient" are two color tuples, eg. (0,255,255) for cyan. x1 = self.drawing_area[0] x2 = x1 + self.drawing_area[2] a, b = self.background_color, self.background_gradient y1 = self.drawing_area[1] y2 = y1 + self.drawing_area[3] h = y2-y1 rate = (float((b[0]-a[0])/h), (float(b[1]-a[1])/h), (float(b[2]-a[2])/h) ) for line in range(y1,y2): color = (min(max(a[0]+(rate[0]*line),0),255), min(max(a[1]+(rate[1]*line),0),255), min(max(a[2]+(rate[2]*line),0),255) ) pygame.draw.line(self.image,color,(x1,line),(x2,line))