> current pygame-ctypes SDL-wrapping core => Pistol, or PistolCore > higher-level pygame-ctypes stuff (sprites, etc) => PistolGrip
How about Pystol (pronounced Pistol) and Pystol.Grip (pygame compatibility lib) Python SDL & TOols Library Tim Ansell > So the PistolGrip is what the user (the game developer) "hangs onto", > while the Pistol (or PistolCore) is what actually gets the low-level > work done. > > I think this could be sort of catchy. It's quite distinct from the > old name, but still suggests gaming in some sense (how many FPS games > *don't* have a pistol?). We can even pretend that the "grip" part is > an acronym. "game routines in python", or something. >
