On 9/14/06, Alex Holkner <[EMAIL PROTECTED]> wrote:
Certainly not by getting the OS to draw font bitmaps. The standard technique is to render the characters you need to a texture (using pygame.font or SDL_ttf, for example), and rendering screen-aligned quads of the textures. pyglyph (http://www.partiallydisassembled.net/pyglyph/) is a module that does exactly this.
There is also the approach of drawing font outlines, basically as polygons. It doesn't usually turn out as well as caching bitmaps of fonts, but glut does have a routine that can do that (for a fixed font, not a ttf, but it's interesting nonetheless & fairly simple to use) glutStrokeCharacter
