Regarding that... If I develop on a windows box, is there any way for me to build a OSX application bundle on my machine? I kind of figure I could possibly use Cygwin to make use of Freeze, but I also worry about distributing a binary for *nix systems that may use a different endian system or blah blah blah.
On the py2exe site wiki, they have a bunch of recipes for "installing" icons for windows executables (which seem like a bit of a hack by simulating a manifest file), and that's the biggest issue with building windows apps. OSX applications have a more approachable manifest type deal which uses XML. Having never made an OSX distributable, I can't say for certain how complex it was, but from Apple's API, it doesn't seem too bad. > Using py2exe is similar to py2app... and for unix you'd probably use cx_Freeze. > > You will likely not be able to reasonably get single file executables > out of any of them. On Mac OS X it will be a single application > bundle, which appears as a single file from the Finder, but it's > technically a directory. > > -bob CONFIDENTIAL NOTICE: This email including any attachments, contains confidential information belonging to the sender. It may also be privileged or otherwise protected by work product immunity or other legal rules. This information is intended only for the use of the individual or entity named above. If you are not the intended recipient, you are hereby notified that any disclosure, copying, distribution or the taking of any action in reliance on the contents of this emailed information is strictly prohibited. If you have received this email in error, please immediately notify us by reply email of the error and then delete this email immediately.
