Yea well the good news is that either putting those planes in or just zeroing any z axes or a combination seems to have fixed the problems I had with my motion getting messed up.
Now however i'm noticing that my boxes get stuck together if the speed is too great. If I accelerate my square really quickly it'll even pass straight through. I've had this happen when I was using rects with pygame, but I assumed ode handled this problem. Or is this normal behaviour?
- Re: [pygame] PyODE Ryan Charpentier
- Re: [pygame] PyODE Gabriel Hasbun
- Re: [pygame] PyODE Greg Ewing
- Re: [pygame] PyODE Ryan Charpentier
- Re: [pygame] PyODE Ryan Charpentier
- Re: [pygame] PyODE Richard Jones
- Re: [pygame] PyODE Ryan Charpentier
- [pygame] PyODE Kris Schnee
- Re: [pygame] PyODE Ethan Glasser-Camp
- Re: [pygame] PyODE Greg Ewing
- Re: [pygame] PyODE Kris Schnee
