Hello, I'm currently using ctypes to wrap the libmng module to support MNG animations.
The library needs to be provided with a place to output the animation frames to. Currently I'm using the following method, 1. Using ctype's c_buffer to create a file of the correct size 2. Use pygame.image.frombuffer pointing to the c_buffer However it appears that frombuffer doesn't support the native pixel format of the screen. For example SDL is using BGRA format on my screen, but giving this format to frombuffer complains of "Unrecognized type of format". Another way to solve the problem would be to create a surface and then get a pointer to the SDL pixel buffer, which I could provide the library with. If I was using ctypes Pygame it looks like I could use the access the pointer directly using the SDL part. Is there a way I could do this with the older pygame? This is fairly important because for high speed animations the time required to convert to the correct format is quite high and a waste of resources because the library could have converted to this format as it was reading the data. You can find the work so far at http://darcs.thousandparsec.net/darcsweb/darcsweb.cgi?r=libmng-py;a=tree Thanks for your time. Tim Ansell