Aha! Thanks for clarifying... After doing so many braintwisting tutorials that required me to move my camera right to make my object go left has left my brain swiss-cheesed :)
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alex Holkner Sent: Wednesday, January 17, 2007 09:45 To: [email protected] Subject: Re: [pygame] MacOS/PyGame/PyOpenGL mouse inversion Chris Ashurst wrote: >I think on all systems (and if you're used to getting mouse x/y coordinates >via the SDL side of pygame) the mouse is "flipped" when you use OpenGL. > > No, it's a known (and resolved in later versions) bug in SDL. Workaround locally by flipping Y or use a later version. Alex. CONFIDENTIAL NOTICE: This email including any attachments, contains confidential information belonging to the sender. It may also be privileged or otherwise protected by work product immunity or other legal rules. This information is intended only for the use of the individual or entity named above. If you are not the intended recipient, you are hereby notified that any disclosure, copying, distribution or the taking of any action in reliance on the contents of this emailed information is strictly prohibited. If you have received this email in error, please immediately notify us by reply email of the error and then delete this email immediately.
