Oh, I think I figured it out but I can't test it... I am not in front of my main PC right now. The problem seems to be that I used pygame.event.Eventwhen I should have used pygame.event.pump() which, in its description, specifically says that it should be used with pygame.USEREVENTs which is what I was trying to do. I should read a little slower...
On 2/9/07, Charles Christie <[EMAIL PROTECTED]> wrote:
I didn't think punctuation would work but that's an easy fix if I want punctuation in later. Now my only problem is that the pygame.event.Event(GAME_OVER_W) or pygame.event.Event(GAME_OVER_L) statements don't work at all. On 2/8/07, Luke Paireepinart <[EMAIL PROTECTED]> wrote: > > Charles Christie wrote: > > lol... I forgot to tell it to accept spacebar input :P > > > > This is coming along quite well. Soon I'll start coding the > > shoot-em-up game part of this... then it'll get really interesting. > > > > I noticed that certain punctuation didn't work but I'm not worried > > about those. The game probably won't use any punctuation and if it > > does, it's a simple fix. > I don't think any punctuation would work. > > > > Anyway, here's what I've got now. Much better now, isn't it? I'm > > making a backup of this code so I can show my teachers. I also have to > > change the location of the text that got stuck all in the middle... > > but that shouldn't be too much trouble... > > > > Next week I'll be able to put that helpers.py file to some good use, > > hopefully... ;P > There's no reason to do isalpha and isalnum. isalnum covers all cases of > > isalpha with the addition of numbers. > I have a class in 9 minutes so i can't peruse your code any deeper > right now, but I'm happy to hear it's coming along and that you seem to > be enjoying yourself. > -Luke >