Oh, I think I figured it out but I can't test it... I am not in front of my
main PC right now. The problem seems to be that I used
pygame.event.Eventwhen I should have used
pygame.event.pump() which, in its description, specifically says that it
should be used with pygame.USEREVENTs which is what I was trying to do. I
should read a little slower...

On 2/9/07, Charles Christie <[EMAIL PROTECTED]> wrote:

I didn't think punctuation would work but that's an easy fix if I want
punctuation in later.

Now my only problem is that the pygame.event.Event(GAME_OVER_W) or
pygame.event.Event(GAME_OVER_L) statements don't work at all.

On 2/8/07, Luke Paireepinart <[EMAIL PROTECTED]> wrote:
>
> Charles Christie wrote:
> > lol... I forgot to tell it to accept spacebar input :P
> >
> > This is coming along quite well. Soon I'll start coding the
> > shoot-em-up game part of this... then it'll get really interesting.
> >
> > I noticed that certain punctuation didn't work but I'm not worried
> > about those. The game probably won't use any punctuation and if it
> > does, it's a simple fix.
> I don't think any punctuation would work.
> >
> > Anyway, here's what I've got now. Much better now, isn't it? I'm
> > making a backup of this code so I can show my teachers. I also have to
> > change the location of the text that got stuck all in the middle...
> > but that shouldn't be too much trouble...
> >
> > Next week I'll be able to put that helpers.py file to some good use,
> > hopefully... ;P
> There's no reason to do isalpha and isalnum. isalnum covers all cases of
>
> isalpha with the addition of numbers.
> I have a class in 9  minutes so i can't peruse your code any deeper
> right now, but I'm happy to hear it's coming along and that you seem to
> be enjoying yourself.
> -Luke
>


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