That's a good question =)

Basically I have had some problems with the Sprite class.  It is
likely that I didn't understand it, but I found difficult to have a
changing background below a sprite, and I wasn't comfortable with the
grouping mechanism.  So I implemented my Widget class. Sprite and
Widget are similar classes, so maybe we can have Widget subclass
Sprite in the future...

Then I found that I was implementing the same main loop in all my
games, so I added it to the engine.  Then I wrote some commonly used
widgets.  Then I added an animations system borrowed from Panda3D.

Except for the Widget class, I wouldn't say that qxp makes things
differently than Pygame, it just implements some shortcuts.

On 4/3/07, Charles Christie <[EMAIL PROTECTED]> wrote:
Sounds pretty cool... What, specifically, have you done that's different
than pygame?


On 4/3/07, Diego Essaya < [EMAIL PROTECTED]> wrote:
> Hi all, I have just uploaded a new, small game framework based on Pygame:
>
> http://www.qb9.net/qxp/
>
> We use it here at QB9 for quick prototyping, and I hope that it will
> grow until some day it is suitable for commercial games.
>
> Please, tell me what you think about it.  If you feel that the
> pygame-users list is inappropriate, you can send me a private mail,
> and eventually I can open a separate mailing list / forum.
>
> Best regards,
> Diego
>


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