I want to elaborate on the bug I just posted because I just realized that offset values in the top and left fields actually messes up a lot of other things: right, bottom, bottomright, center, and all calculated fields are bugged: r = pygame.Rect(10,10,110,110)
r.right
120
r.bottom
120
r.center
(65, 65)
- Guillaume Rava On 4/20/07, Guillaume Rava <[EMAIL PROTECTED]> wrote:
Hello, It seems Rect.collidepoint(x,y) works fine as long as the Rect's top and left values are set to zero. When the Rect object is offset from zero, collidepoint returns 1 when (x,y) is outside of the Rect. Example: >>> import pygame >>> r = pygame.Rect(10,10,110,110) >>> r.collidepoint(0,0) # GOOD 0 >>> r.collidepoint(10,10) # GOOD 1 >>> r.collidepoint(110,110) # BAD 1 >>> r.collidepoint(119,119) # BAD 1 >>> r.collidepoint(120,120) # GOOD 0 Sincerely, Guillaume Rava.