Well, I figured out what I was doing wrong... I think the problem was that I
was (successfully) over complicating a simple thing. Well, I have bullet
code that doesn't return errors or anything, the next important thing is
making bullets disappear and stuff when they hit the edge of the screen or
the character. I think I'll just make the bullets die when they hit people
instead of re-using them because there's no point in coding pretty now, as
my code is already ugly and I'm going to completely re-write it after school
is out. Thanks for all your help!

On 4/13/07, Charles Christie <[EMAIL PROTECTED]> wrote:

Oh, I just noticed that it's for player bullets. Boss bullets don't need
the interval thing, do they? I'm still trying to wrap my head around "what I
need" and "what I can do". Getting the two confused isn't helping me get
done by the end of April...

On 4/12/07, Greg Ewing <[EMAIL PROTECTED]> wrote:
>
> Charles Christie wrote:
> > I just noticed something... You have an interval variable that is the
> > number of ticks since the last frame. How would I pass the number of
> > ticks since the last frame to the equation?
>
> In my games, I just set the pygame clock to produce an
> event every so many milliseconds, and then assume that's
> the amount of time that goes by for each frame.
>
> It may not be exactly right for every frame, but as long
> as you can keep up, it will be right on average.
>
> --
> Greg
>


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