Well, this thing is due next Friday so I want a few quick-and-dirty hacks to get it running. After school is out I want to REALLY program this game instead of making a crappy proof-of-concept with lame newbie coding errors and lines of spaghetti code that do nothing. :P
On 4/25/07, Luke Paireepinart <[EMAIL PROTECTED]> wrote:
Kris Schnee wrote: > Charles Christie wrote: >> Kris: I did the typing part. Now I want to have a character that the >> person playing the game can move across the screen. > > Would this graphics engine be of any use? > <http://kschnee.xepher.net/pics/070416island.jpg> > > I've got an animated character that can walk and jump around on a > scrolling tiled landscape loaded from a 1000x1000 image map. (The area > shown in the minimap is the central island of this "zone": > <http://kschnee.xepher.net/pics/zone_0_0.png>) > > The efficiency, hence speed, is poor because it's currently drawing a > whole screen's worth of tiles every frame. The graphics shown are ugly > because I haven't thought of what way to handle transitions between > terrain types, and because I drew them. (I'm proud of that tree though!) That's a pretty sweet tree, dude. :D > Anyway, it's usable to display a large tiled landscape with an > animated character; you could theoretically hook that up to the typing > system. It's a cool engine for sure, but I believe CC is making a Raiden-type japanese shooter (bullet-dodging type thing.) Hope you don't mind me answering for you, Charles. > > Kris >